Some conceptual work for Future Games of London, a Ubisoft Studio. The main goal was to bring a unique personality, silhouette and style to each share to explore the possibilities of expanding on the Hungry Shark Franchise. They were designed in a way so that they could be used in both a swimming pose for gameplay as well as a standing pose to help make them seem more approachable and marketable for games and other mediums. These High poly sculpts were used to set the mood and give a feel of what is needed between a standing a swimming pose.
I was responsible for taking direction from my brilliant art director, Pete Kempton from his initial sketches, blocking out and finalising High Poly sculpts.