Dan Francis
Dan Francis
Senior Character Artist - Bunkhouse Games
Guildford, United Kingdom

About

Im Dan Francis! a Game Artist and current resident of Guildford, UK.

I started my youth as a 2D character artist exclusively but as I went through University, I got inspired by new art that I have found over the years. My passion for 3D has been growing ever since, doing everything I can to feed that need to learn more and improve my skills and knowledge in the world of video game art. I have a passion for both 2D and 3D art, continually looking for ways to learn and improve my skills.

Overall, I am an artist on a journey for creation, knowledge, friendship and inspiration. I'm in this for the long haul, taking this journey each step at a time, and doing my best to improve!

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Skills

3D ModelingCharacter ModelingCharacter DesignConcept ArtIllustration

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
xNormal
xNormal
Unity
Unity
Keyshot
Keyshot
Maya
Maya
Flash
Flash
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine

Productions

    • Mobile Game
      Hungry Shark World
    • Year
      2015
    • Role
      Artist
    • Company
      Future Games of London (FGOL)
    • Mobile Game
      Ghostbusters: Puzzle Fighter
    • Year
      2015
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Sugar Drop
    • Year
      2014
    • Role
      2D/3D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Candy Town
    • Year
      2013
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Zombie Cafe
    • Year
      2012
    • Role
      2D Artist
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Explorers of the Lost World
    • Year
      2012
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Street Fair
    • Year
      2011
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Video Game
      Amnesia: A Machine For Pigs
    • Year
      2013
    • Role
      Texture Artist (Freelance)
    • Company
      The Chinese Room

Experience

  • Senior Character Artist at Bunkhouse Games
    Remote, GB
    November 2024 - Present

  • Senior Game Artist (Characters) at The Multiplayer Group (MPG)
    Nottingham (Remote), GB
    July 2023 - April 2024

    - Created a collection of 3D game res character models with textures and materials for use in an unannounced game, developed in Unreal Engine 5 for PC/Console. Concepts were provided by the concept team and art director but was involved in the feedback process.

    - Collaborated with the animation team to ensure the character meshes worked well with their rigs and animations.

    - Each character was unique but had to adhere to specific rig limitation and have the possibility to have pieces swapped to fit different sized rigs.

  • Senior Artist at Future Games of London (FGOL)
    London, UK
    June 2023 - Present

    Promoted to Senior with a focus on 2D and 3D Character artwork, but I get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art as well as helping out on prototyping new projects.

    Titles Worked on:

    Hungry Shark World

    Unannounced Projects

    Prototyping

  • Artist at Future Games of London (FGOL)
    London, UK, United Kingdom
    April 2017 - March 2019

    Hired as an artist with a focus on 2D and 3D Character artwork, but i get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art.

    Titles Worked on:

    Hungry Shark World

  • Freelance Artist at Self Employed
    Farnborough, UK, United Kingdom
    February 2016 - April 2017

    Worked remotely as a freelance 2D artist on mobile titles by Nucco Brain for V2 Games as well as working on commission based projects.

    The rest of my free time is used to focus on learning and improving new and existing skills to better myself for the games industry.

  • 2D Artist at Capcom Europe (Beeline Interactive)
    London, United Kingdom
    April 2013 - March 2016

    I was hired as a 2D Artist but due to my knowledge in audio design i was hired for that as well!

    Duties:

    Concept and create modular 2D characters, props, illustrations and UI assets using Adobe Photoshop to be animated in Adobe After Effects and/or Adobe Flash ready for ingame use.

    Create and render 3D assets using 3dsMax and Blender's physically based render Engine, Cycles.

    Import character assets into Unity ready for use as well as setting up audio to be used in game.

    Titles Worked on:

    Snoopy's Street Fair (Beeline) iOS

    Snoopy's Candy Town (Beeline) iOS

    Explorers of the Lost World (Beeline) iOS

    Snoopy's Sugar Drop (Beeline) iOS

    Ghostbusters Puzzle Fighter (Beeline) iOS

  • 3D Character Artist at Pantheonyx
    Remote Work, United Kingdom
    January 2013 - November 2014

    Pantheonyx is the mod team behind "Timesplitters Rewind," a remake of the popular franchinse created by Free Radical, in Cry Engine 3.

    My role is was to re-imagine Character and Weapon artwork from the original games into the NextGen and manage the other artists on the team to help maintain the art style.

    That involved learning Cry Engine, character and weapon LODs and fixing any technical issues and art style differences.

  • Freelance Texture Artist at The Chinese Rooms
    Portsmouth, United Kingdom
    January 2012 - June 2012

    I worked on “Amnesia: A Machine for Pigs," the sequel to Fractional Games survival horror success "Amnesia: The Dark Decent."

    Duties: Create textures from concept art and written descriptions.

  • Artist's Alley at Kapow Comicon
    London, United Kingdom
    April 2011 - April 2011

    I was fortunate enough to be part of the Artists Alley as this convention 2 years running. Once in April 2011 and again in May 2012 over a weekend.

    It consisted of taking paid commissions from the public and other artists, they asked and i drew it for them!

    Being flexible with art styles and work speed was the biggest challenge here for me but i managed to overcome that.

    I Officially involved and credited in 2 Guinness World Records:

    -Fastest Comic Created (contributed artwork to a comic written, drawn and printed within 12 hours, Mark Millar was one of the writers!)

    -Most amount of contributing artists on one comic book.

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