Dan Francis
Dan Francis
Senior Character Artist - Bunkhouse Games
Guildford, United Kingdom

About

Im Dan Francis! a Game Artist and current resident of Guildford, UK.

I started my youth as a 2D character artist exclusively but as I went through University, I got inspired by new art that I have found over the years. My passion for 3D has been growing ever since, doing everything I can to feed that need to learn more and improve my skills and knowledge in the world of video game art. I have a passion for both 2D and 3D art, continually looking for ways to learn and improve my skills.

Overall, I am an artist on a journey for creation, knowledge, friendship and inspiration. I'm in this for the long haul, taking this journey each step at a time, and doing my best to improve!

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Skills

3D ModelingCharacter ModelingCharacter DesignConcept ArtIllustration

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Blender
Blender
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Flock Off!
    • Year
      2027
    • Role
      Senior Character Artist
    • Company
      Bunkhouse Games
    • Mobile Game
      Hungry Shark World
    • Year
      2015
    • Role
      Lead Artist
    • Company
      Future Games of London (FGOL)
    • Mobile Game
      Ghostbusters: Puzzle Fighter
    • Year
      2015
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Sugar Drop
    • Year
      2014
    • Role
      2D/3D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Candy Town
    • Year
      2013
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Zombie Cafe
    • Year
      2012
    • Role
      2D Artist
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Explorers of the Lost World
    • Year
      2012
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Mobile Game
      Snoopy's Street Fair
    • Year
      2011
    • Role
      2D Artist and Animator
    • Company
      Beeline Interactive (Capcom EU)
    • Video Game
      Amnesia: A Machine For Pigs
    • Year
      2013
    • Role
      Texture Artist (Freelance)
    • Company
      The Chinese Room

Experience

  • Senior Character Artist at Bunkhouse Games
    Remote, GB
    November 2024 - Present

    Created concepts, 3D models, shaders and helped define the art style for characters in “Flock Off,” a post apocalyptic 4 player co-op game for PC made in UE5.

    In addition to this I helped create Sound FX and implement them through blueprints to help define the atmosphere of the levels and cutscenes.

  • Senior Game Artist (Characters) at The Multiplayer Group (MPG)
    Nottingham (Remote), GB
    July 2023 - April 2024

    Created a collection of 3D game res character models with textures and materials for use in an unannounced game, developed in Unreal Engine 5 for PC/Console. Concepts were provided by the concept team and art director but was involved in the feedback process.

    Collaborated with the animation team to ensure the character meshes worked well with their rigs and animations.

    Each character was unique but had to adhere to specific rig limitation and have the possibility to have pieces swapped to fit different sized rigs.

  • Lead Artist at Ubisoft London (FGOL)
    London, GB
    April 2022 - July 2023

    In addition to previous duties; Helped define and create the characters, art style and 3D character pipeline along side the art director for player sharks in the beta for Hungry Shark Primal.

    Helped to support the art team with feedback, brainstorming and knowledge sharing to help develop new and existing skills.

  • Senior Artist at Ubisoft London (FGOL)
    London, GB
    April 2019 - April 2022

    Promoted to Senior with a focus on 2D and 3D Character artwork, but I get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art as well as helping out on prototyping new projects.

    Titles Worked on:

    Hungry Shark World

    Unannounced Projects

    Prototyping

  • Artist at Ubisoft London (FGOL)
    London, GB
    April 2017 - March 2019

    Hired as an artist with a focus on 2D and 3D Character artwork, but i get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art.

    Titles Worked on:

    Hungry Shark World

  • 2D Artist at Capcom Europe (Beeline Interactive)
    London, GB
    April 2013 - March 2016

    I was hired as a 2D Artist but due to my knowledge in audio design i was hired for that as well!

    Duties:

    Concept and create modular 2D characters, props, illustrations and UI assets using Adobe Photoshop to be animated in Adobe After Effects and/or Adobe Flash ready for ingame use.

    Create and render 3D assets using 3dsMax and Blender's physically based render Engine, Cycles.

    Import character assets into Unity ready for use as well as setting up audio to be used in game.

    Titles Worked on:

    Snoopy's Street Fair (Beeline) iOS

    Snoopy's Candy Town (Beeline) iOS

    Explorers of the Lost World (Beeline) iOS

    Snoopy's Sugar Drop (Beeline) iOS

    Ghostbusters Puzzle Fighter (Beeline) iOS

  • Freelance Texture Artist at The Chinese Rooms
    Portsmouth, GB
    January 2012 - June 2012

    I worked on “Amnesia: A Machine for Pigs," the sequel to Fractional Games survival horror success "Amnesia: The Dark Decent."

    Duties: Create textures from concept art and written descriptions.

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