Im Dan Francis! a Game Artist and current resident of Guildford, UK.
I started my youth as a 2D character artist exclusively but as I went through University, I got inspired by new art that I have found over the years. My passion for 3D has been growing ever since, doing everything I can to feed that need to learn more and improve my skills and knowledge in the world of video game art. I have a passion for both 2D and 3D art, continually looking for ways to learn and improve my skills.
Overall, I am an artist on a journey for creation, knowledge, friendship and inspiration. I'm in this for the long haul, taking this journey each step at a time, and doing my best to improve!
Created concepts, 3D models, shaders and helped define the art style for characters in “Flock Off,” a post apocalyptic 4 player co-op game for PC made in UE5.
In addition to this I helped create Sound FX and implement them through blueprints to help define the atmosphere of the levels and cutscenes.
Created a collection of 3D game res character models with textures and materials for use in an unannounced game, developed in Unreal Engine 5 for PC/Console. Concepts were provided by the concept team and art director but was involved in the feedback process.
Collaborated with the animation team to ensure the character meshes worked well with their rigs and animations.
Each character was unique but had to adhere to specific rig limitation and have the possibility to have pieces swapped to fit different sized rigs.
In addition to previous duties; Helped define and create the characters, art style and 3D character pipeline along side the art director for player sharks in the beta for Hungry Shark Primal.
Helped to support the art team with feedback, brainstorming and knowledge sharing to help develop new and existing skills.
Promoted to Senior with a focus on 2D and 3D Character artwork, but I get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art as well as helping out on prototyping new projects.
Titles Worked on:
Hungry Shark World
Unannounced Projects
Prototyping
Hired as an artist with a focus on 2D and 3D Character artwork, but i get the chance to work on many aspects of development, including VFX, Props, UI elements and concept art.
Titles Worked on:
Hungry Shark World
I was hired as a 2D Artist but due to my knowledge in audio design i was hired for that as well!
Duties:
Concept and create modular 2D characters, props, illustrations and UI assets using Adobe Photoshop to be animated in Adobe After Effects and/or Adobe Flash ready for ingame use.
Create and render 3D assets using 3dsMax and Blender's physically based render Engine, Cycles.
Import character assets into Unity ready for use as well as setting up audio to be used in game.
Titles Worked on:
Snoopy's Street Fair (Beeline) iOS
Snoopy's Candy Town (Beeline) iOS
Explorers of the Lost World (Beeline) iOS
Snoopy's Sugar Drop (Beeline) iOS
Ghostbusters Puzzle Fighter (Beeline) iOS
I worked on “Amnesia: A Machine for Pigs," the sequel to Fractional Games survival horror success "Amnesia: The Dark Decent."
Duties: Create textures from concept art and written descriptions.