Some conceptual work for Future Games of London, a Ubisoft Studio. The main goal was to bring a unique personality, silhouette and style to each share to explore the possibilities of expanding on the Hungry Shark Franchise. They were designed in a way so that they could be used in both a swimming pose for gameplay as well as a standing pose to help make them seem more approachable and marketable for games and other mediums.
I was responsible for taking direction from my brilliant art director, Pete Kempton from his initial sketches, blocking out and finalising High Poly sculpts, texturing and setting up within Unity. The excellent Room8 Studio helped on retopology, UV wrapping and rigging. Animations were handled by our great animator Francesco Sala.